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How to play stellaris military wise4/21/2023 ![]() ![]() One line in the tutourial could have avoided this "Hey new player! This is the fleet cap. No wonder people are pissed off with the AI. Now I'm learning that the AI will always overmilitarize and go beyond the fleet capacity ASAP. Most new players are going to stick to the fleet limit and asume the AI will to. Isn't that bad game design? And doesn't it also explain all the 'AI Cheats' threads on the forum? So if I play as a Pacifist I have to massively over produce a 'slaughter-everything-and-eat-the children-death-fleet-doom-armada' (so large I can't pay for it), just to live? That sure explains why I keep getting curb-stomped by the AI. you should always improve the cap with tech, traditions, etc when you can, but its not a big deal if you go over it as long as you have plenty of energy being produced. i once started a game and switched to observer mode to learn more about how the AI thinks, and the only possible way to keep up is to ignore the fleet cap. Originally posted by ObeliskOfficial:this is the only way to keep up in the first 50-100 yrs. This is the only way to keep up in the first 50-100 yrs. But it ofc depends on your playstyle and game-settings a lot). (I myself prefer unlocking harmony, then complete expansion tree, then rest of prosperity, then harmony. ![]() Its not a problem to go over fleet-cap a bit, its a soft cap, going over it will make the upkeep of your fleet somewhat more expensive but thats actually how the AI manages those numbers.įor Traditions go Expansion, Prosperity or Harmony first, since some of their boni help with building up your economy/early colonization. Try to build up your fleets more and especially your economy so you are able to pay for that fleet. It usually looses some steam down the road. Originally posted by galadon3:Well given those numbers its pretty early on in the game, the AI tends to overmilitarize in the first part of the game. ![]()
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